์ ์: Bernhard Kerbl, Georgios Kopanas, Thomas Leimkรผhler, George Drettakis | ๋ ์ง: 2023-08-08 | URL: https://arxiv.org/abs/2308.04079 📄 PDF
Fig. 1. Our method achieves real-time rendering of radiance fields with quality that equals the previous method with the
3D Gaussian Splatting์ 3D ๊ฐ์ฐ์์ ํํ๊ณผ ์ค์๊ฐ ๋ ๋๋ง ์๊ณ ๋ฆฌ์ฆ์ ๊ฒฐํฉํ์ฌ ๊ณ ํ์ง์ novel-view synthesis๋ฅผ 1080p ํด์๋์์ 30fps ์ด์์ผ๋ก ๋ฌ์ฑํ๋ ๋ฐฉ๋ฒ์ด๋ค.
Fig. 1. Our method achieves real-time rendering of radiance fields with quality that equals the previous method with the
์ดํ: 3D Gaussian Splatting์ radiance field ๋ ๋๋ง์์ ํ์ง๊ณผ ์๋์ ๊ทผ๋ณธ์ ํธ๋ ์ด๋์คํ๋ฅผ ํด๊ฒฐํ๋ ํ๊ธฐ์ ๋ฐฉ๋ฒ์ผ๋ก, ์ค์๊ฐ ๊ณ ํ์ง novel-view synthesis๋ฅผ ์ฒ์์ผ๋ก ์คํํ ๋งค์ฐ ์ค์ํ ๊ธฐ์ฌ์ด๋ค.