Efficient and Scalable Monocular Human-Object Interaction Motion Reconstruction

์ €์ž: Boran Wen, Ye Lu, Sirui Wang, Keyan Wan, Jiahong Zhou, Junxuan Liang, Xinpeng Liu, Bang Xiao, Ruiyang Liu, Yong-Lu Li | ๋‚ ์งœ: 2025-11-30 | URL: https://arxiv.org/abs/2512.00960 📄 PDF


Essence

Figure 1

Fig. 1: Unlike prior works limited by inaccurate pose/depth alignment or non-scalable

๋‹จ์•ˆ ๋น„๋””์˜ค์—์„œ 4D ์ธ๊ฐ„-๋ฌผ์ฒด ์ƒํ˜ธ์ž‘์šฉ(HOI) ๋ฐ์ดํ„ฐ๋ฅผ ํšจ์œจ์ ์œผ๋กœ ์ถ”์ถœํ•˜๊ธฐ ์œ„ํ•ด sparse contact annotation paradigm๊ณผ human-in-the-loop ๋ฐ์ดํ„ฐ ์—”์ง„์„ ์ œ์•ˆํ•˜๊ณ , 4DHOISolver ์ตœ์ ํ™” ํ”„๋ ˆ์ž„์›Œํฌ๋ฅผ ํ†ตํ•ด ์‹œ๊ณต๊ฐ„์ ์œผ๋กœ ์ผ๊ด€์„ฑ ์žˆ๋Š” ์žฌ๊ตฌ์„ฑ์„ ์ˆ˜ํ–‰ํ•œ๋‹ค.

Motivation

Achievement

How

Originality

Limitation & Further Study

Evaluation

Novelty: 4/5 Technical Soundness: 3/5 Significance: 4/5 Clarity: 4/5 Overall: 4/5

์ดํ‰: ์ด ๋…ผ๋ฌธ์€ ๋‹จ์•ˆ ๋น„๋””์˜ค์—์„œ 4D HOI ๋ฐ์ดํ„ฐ ์ˆ˜์ง‘์˜ annotation ๋ณ‘๋ชฉ์„ sparse contact point์™€ human-in-the-loop ์—”์ง„์œผ๋กœ ํ˜์‹ ์ ์œผ๋กœ ํ•ด๊ฒฐํ•˜๊ณ , 4DHOISolver๋ฅผ ํ†ตํ•ด ์‹œ๊ณต๊ฐ„์  ์ผ๊ด€์„ฑ์„ ์œ ์ง€ํ•˜๋ฉด์„œ ๋Œ€๊ทœ๋ชจ ๊ณ ํ’ˆ์งˆ ๋ฐ์ดํ„ฐ์…‹ Open4DHOI๋ฅผ ๊ตฌ์ถ•ํ–ˆ๋‹ค. ๋กœ๋ด‡ ํ•™์Šต์˜ ๋ฐ์ดํ„ฐ ๋ณ‘๋ชฉ์„ ์‹ค์งˆ์ ์œผ๋กœ ํ•ด๊ฒฐํ•˜๋Š” ๋†’์€ ์‹ค์šฉ์„ฑ๊ณผ ์™„์„ฑ๋„๋กœ ์ปดํ“จํ„ฐ ๋น„์ „ ๋ฐ ๋กœ๋ด‡ ํ•™์Šต ๋ถ„์•ผ์— ์ค‘๋Œ€ํ•œ ๊ธฐ์—ฌ๋ฅผ ํ•œ๋‹ค.

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๐ŸŽง Audio Overview

์ด ๋…ผ๋ฌธ ๋ฆฌ๋ทฐ๋ฅผ ํŒŸ์บ์ŠคํŠธํ˜• ์˜ค๋””์˜ค๋กœ ์ƒ์„ฑํ•ฉ๋‹ˆ๋‹ค. (Gemini ยท ํ‚ค๋Š” ๋ธŒ๋ผ์šฐ์ €์—๋งŒ ์ €์žฅ ยท ์™„์„ฑ๋ณธ์€ ์ด๋ฉ”์ผ๋กœ๋„ ์ „์†ก)
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