EmbodMocap: In-the-Wild 4D Human-Scene Reconstruction for Embodied Agents

์ €์ž: Wenjia Wang, Liang Pan, Huaijin Pi, Yuke Lou, Xuqian Ren, Yifan Wu, Zhouyingcheng Liao, Lei Yang, Rishabh Dabral, Christian Theobalt, Taku Komura | ๋‚ ์งœ: 2026-02-26 | URL: https://arxiv.org/abs/2602.23205 📄 PDF


Essence

Figure 1

Figure 1. Introducing EmbodMocap, a portable and low-cost system for simultaneous 4D human and scene reconstruction, dep

EmbodMocap์€ ๋‘ ๊ฐœ์˜ ์ด๋™ํ•˜๋Š” iPhone์„ ์‚ฌ์šฉํ•˜์—ฌ ์‹ค์™ธ ํ™˜๊ฒฝ์—์„œ ๋ฉ”ํŠธ๋ฆญ ์Šค์ผ€์ผ์˜ ์ธ๊ฐ„ ๋™์ž‘๊ณผ 3D ์žฅ๋ฉด์„ ๋™์‹œ์— ์žฌ๊ตฌ์„ฑํ•˜๋Š” ์ €๋น„์šฉ ๋ฐ์ดํ„ฐ ์ˆ˜์ง‘ ํŒŒ์ดํ”„๋ผ์ธ์„ ์ œ์•ˆํ•œ๋‹ค. ์ด ์‹œ์Šคํ…œ์€ ๋ชจ๋…ธํ˜๋Ÿฌ ์žฌ๊ตฌ์„ฑ, ๋ฌผ๋ฆฌ ๊ธฐ๋ฐ˜ ์บ๋ฆญํ„ฐ ์• ๋‹ˆ๋ฉ”์ด์…˜, ๋กœ๋ด‡ ์ œ์–ด ๋“ฑ ์„ธ ๊ฐ€์ง€ embodied AI ์ž‘์—…์„ ์ง€์›ํ•œ๋‹ค.

Motivation

Achievement

Figure 3

Figure 3. Our dual view vs. single view results in optical studio.

How

Figure 2

Figure 2. EmbodMocap: We propose an affordable dataset capture and processing system. From left to right, the four stage

Originality

Limitation & Further Study

Evaluation

Novelty: 4/5 Technical Soundness: 3/5 Significance: 4/5 Clarity: 4/5 Overall: 4/5

์ดํ‰: EmbodMocap์€ embodied AI ์—ฐ๊ตฌ์˜ ์‹ค์งˆ์  ์žฅ์• ๋ฌผ์ธ ๊ณ ๋น„์šฉ ๋ฐ์ดํ„ฐ ์ˆ˜์ง‘์„ ํ˜์‹ ์ ์œผ๋กœ ํ•ด๊ฒฐํ•˜๋Š” ์‹ค์šฉ์ ์ด๊ณ  ํ™•์žฅ ๊ฐ€๋Šฅํ•œ ์‹œ์Šคํ…œ์„ ์ œ์‹œํ•œ๋‹ค. Dual-view RGB-D์˜ joint optimization์ด๋ผ๋Š” ๊ธฐ์ˆ ์  ํ†ต์ฐฐ๋ ฅ๊ณผ ํ•จ๊ป˜ monocular reconstruction, physics-based animation, robot control๊นŒ์ง€ ํฌ๊ด„์ ์œผ๋กœ ๊ฒ€์ฆํ•œ ์ ์—์„œ ๋†’์€ ๊ฐ€์น˜๋ฅผ ์ง€๋‹Œ๋‹ค.

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๐ŸŽง Audio Overview

์ด ๋…ผ๋ฌธ ๋ฆฌ๋ทฐ๋ฅผ ํŒŸ์บ์ŠคํŠธํ˜• ์˜ค๋””์˜ค๋กœ ์ƒ์„ฑํ•ฉ๋‹ˆ๋‹ค. (Gemini ยท ํ‚ค๋Š” ๋ธŒ๋ผ์šฐ์ €์—๋งŒ ์ €์žฅ ยท ์™„์„ฑ๋ณธ์€ ์ด๋ฉ”์ผ๋กœ๋„ ์ „์†ก)
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