Embrace Collisions: Humanoid Shadowing for Deployable Contact-Agnostics Motions

์ €์ž: Ziwen Zhuang, Hang Zhao | ๋‚ ์งœ: 2025-02-03 | URL: https://arxiv.org/abs/2502.01465 📄 PDF


Essence

Figure 1

Fig. 1: We present a unified humanoid motion interface and a zero-shot sim-to-real reinforcement learning framework, so

๋ณธ ๋…ผ๋ฌธ์€ ํœด๋จธ๋…ธ์ด๋“œ ๋กœ๋ด‡์ด ์˜จ๋ชธ์˜ ๋ชจ๋“  ์‹ ์ฒด ๋ถ€์œ„๋ฅผ ์‚ฌ์šฉํ•˜์—ฌ ํ™˜๊ฒฝ๊ณผ ์ƒํ˜ธ์ž‘์šฉํ•˜๋Š” ์ ‘์ด‰-๋ฌด๊ด€(contact-agnostic) ๋™์ž‘์„ ์ˆ˜ํ–‰ํ•  ์ˆ˜ ์žˆ๋„๋ก ํ•˜๋Š” ํ†ตํ•ฉ ์ œ์–ด ํ”„๋ ˆ์ž„์›Œํฌ๋ฅผ ์ œ์•ˆํ•œ๋‹ค. GPU ๊ฐ€์† rigid-body simulator์™€ reinforcement learning์„ ํ™œ์šฉํ•˜์—ฌ ์‹œ๋ฎฌ๋ ˆ์ด์…˜์—์„œ ํ•™์Šตํ•œ ์ •์ฑ…์„ ์‹ค์ œ ๋กœ๋ด‡์— zero-shot์œผ๋กœ ๋ฐฐํฌํ•  ์ˆ˜ ์žˆ์Œ์„ ์‹œ์—ฐํ•œ๋‹ค.

Motivation

Achievement

Figure 2

Fig. 2: Training Framework: We build an extreme-action dataset from AMASS dataset and internet videos using 4D-Human [14

How

Figure 5

Fig. 5: To handle a variable of input motion command, the

Originality

Limitation & Further Study

Evaluation

Novelty: 4/5 Technical Soundness: 3/5 Significance: 4/5 Clarity: 3/5 Overall: 4/5

์ดํ‰: ๋ณธ ๋…ผ๋ฌธ์€ ์ ‘์ด‰-๋ฌด๊ด€ ๊ทน๋‹จ ๋™์ž‘์„ ์ง€์›ํ•˜๋Š” humanoid ์ œ์–ด์˜ ์ค‘์š”ํ•œ ์ง„์ „์„ ์ด๋ฃจ์—ˆ์œผ๋ฉฐ, ์ƒˆ๋กœ์šด motion interface์™€ training ๊ธฐ๋ฒ•์ด ์ฐฝ์˜์ ์ด๋‹ค. ๋‹ค๋งŒ ์‹คํ—˜ ๊ฒ€์ฆ๊ณผ ๊ธฐ์ˆ  ์ƒ์„ธ ์„ค๋ช…์ด ๋” ํ•„์š”ํ•˜๊ณ , project website ์˜์กด๋„๊ฐ€ ๋†’์•„ ๋…๋ฆฝ์  ํ‰๊ฐ€์— ์ œ์•ฝ์ด ์žˆ๋‹ค.

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๐ŸŽง Audio Overview

์ด ๋…ผ๋ฌธ ๋ฆฌ๋ทฐ๋ฅผ ํŒŸ์บ์ŠคํŠธํ˜• ์˜ค๋””์˜ค๋กœ ์ƒ์„ฑํ•ฉ๋‹ˆ๋‹ค. (Gemini ยท ํ‚ค๋Š” ๋ธŒ๋ผ์šฐ์ €์—๋งŒ ์ €์žฅ ยท ์™„์„ฑ๋ณธ์€ ์ด๋ฉ”์ผ๋กœ๋„ ์ „์†ก)
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