Gallant: Voxel Grid-based Humanoid Locomotion and Local-navigation across 3D Constrained Terrains

์ €์ž: Qingwei Ben, Botian Xu, Kailin Li, Feiyu Jia, Wentao Zhang, Jingping Wang, Jingbo Wang, Dahua Lin, Jiangmiao Pang | ๋‚ ์งœ: 2025-11-18 | URL: https://arxiv.org/abs/2511.14625 📄 PDF


Essence

Figure 1

Figure 1. Overview. Gallant enables a single policy with voxel grids to traverse diverse 3D constrained terrains: (a) as

Gallant๋Š” Voxel Grid ๊ธฐ๋ฐ˜์˜ LiDAR ์ธ์‹๊ณผ z-grouped 2D CNN์„ ํ™œ์šฉํ•˜์—ฌ ์ธ๊ฐ„ํ˜• ๋กœ๋ด‡์ด ๊ณ„๋‹จ, ์ฒœ์žฅ, ์ธก๋ฉด ์žฅ์• ๋ฌผ ๋“ฑ 3D ์ œ์•ฝ ์ง€ํ˜•์„ ๋‹จ์ผ ์ •์ฑ…์œผ๋กœ ํšก๋‹จํ•  ์ˆ˜ ์žˆ๊ฒŒ ํ•˜๋Š” ํ”„๋ ˆ์ž„์›Œํฌ์ด๋‹ค.

Motivation

Achievement

Figure 1

Figure 1. Overview. Gallant enables a single policy with voxel grids to traverse diverse 3D constrained terrains: (a) as

How

Figure 2

Figure 2. Method Overview. (a) Curriculum-based training over 8 representative terrains enhances generalization. (b) Rea

Originality

Limitation & Further Study

Evaluation

Novelty: 4/5 Technical Soundness: 3/5 Significance: 4/5 Clarity: 4/5 Overall: 4/5

์ดํ‰: Gallant๋Š” Voxel Grid์™€ ํšจ์œจ์  CNN์„ ๊ฒฐํ•ฉํ•˜์—ฌ ์ธ๊ฐ„ํ˜• ๋กœ๋ด‡์˜ 3D ์ง€ํ˜• ์ธ์‹ ๋ฌธ์ œ๋ฅผ ์ฒด๊ณ„์ ์œผ๋กœ ํ•ด๊ฒฐํ•˜๊ณ , ๊ณ ์ถฉ์‹ค๋„ ์‹œ๋ฎฌ๋ ˆ์ด์…˜๊ณผ end-to-end ์ตœ์ ํ™”๋กœ sim-to-real ์ผ๊ด€์„ฑ์„ ๋‹ฌ์„ฑํ•œ ์ž„ํŒฉํŠธ ์žˆ๋Š” ์—ฐ๊ตฌ์ด๋‹ค. ๋‹ค๋งŒ ์‹ค์‹œ๊ฐ„ ์„ฑ๋Šฅ๊ณผ ์ง€ํ˜• ์ผ๋ฐ˜ํ™”์˜ ์ถ”๊ฐ€ ๊ฒ€์ฆ์ด ํ•„์š”ํ•˜๋‹ค.

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๐ŸŽง Audio Overview

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